Prepare to go beyond the gates of Zul’Gurub in WoW Classic Season of Mastery on March 3!
Within the jungles of Stranglethorn Vale, distant drums beat in an ancient ritual, calling forth the Blood God, Hakkar to the ancient troll city of Zul’Gurub. Beyond the jungle, ancient emerald dragons rise.
Deep within the jungles of Stranglethorn, an ancient troll city full of untold peril awaits. Do you have what it takes to delve into its mysteries? Assemble a band of hardy explorers and make your way to Zul’Gurub a max-level, 20-player raid instance with 120 new rare and epic items to procure from its verdant tree-lined avenues and lost temples.
Raid Bosses: 13
Location: Stranglethorn Vale
Reputation: Zandalar Tribe
Instance Reset: 3 Days
The entrance to Zul’Gurub is located just east of Lake Nazferiti in Stranglethorn Vale. Horde players can fly into Grom’gol Base Camp and travel east past the lake to reach the dungeon. Alliance players will need to travel south from Duskwood and then head east at the lake.
13 total boss encounters await within Zul’Gurub, with four of those available on a rotating basis as part of the Edge of Madness encounter, which allows access to one of these bosses per reset.
Before you face Hakkar, you’ll first want to first defeat his five priests to improve your odds of success. If left alive, they’ll lend their powers to the Blood God, making him near unstoppable. They can be defeated in any order, and each has a chance to drop rewards your party may find useful in your journey through Zul’Gurub.
- High Priest Arlokk
- High Priest Jek’lik
- High Priest Mar’li
- High Priest Thekal
- High Priest Venoxis.
- Bloodlord Mandokir
- Jin’do the Hexer
- Edge of Madness (Bosses now rotate weekly.)
TO THE VICTOR…
Great rewards are waiting within Zul’Gurub, including 5 epic pieces of gear that can be earned through quest rewards with enough reputation with the Zandalar Tribe. If fortune favors you, you can also collect the Swift Razzashi Raptor and Swift Zulian Tiger mounts.
THE DRAGONS OF NIGHTMARE
Something is amiss in the Emerald Dream. Immense dragons of the Green Dragonflight have been sighted guarding the portals at the Great Trees . . . but these noble creatures have been imbued with an ominous new presence, bereft of the peace for which Ysera is known. To confront these Dragons of Nightmare, you’ll need to call forth your staunchest allies—for their powers are formidable, and they will not hesitate to crush any who draw near.